| Dungeons & Dragons 5e |
- The game is incredibly flexible. Can be silly or serious.
- Supports homebrew or custom scenarios and rules
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- Campaigns can require hours of preparation.
- Helps to have accessories, which can be expensive.
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Medium |
| GURPS |
- Is not confined to a genre. Can be used from high-fantasy to modern-day settings.
- Emphasizes realism and strategy.
- Simple rules for beginners, with a free version to start.
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- Requires players to balance attributes across their character.
- Heavy reliance on math.
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High |
| Cyberpunk Red |
- Set in futuristic dystopian world filled with cybernetic enhancements.
- Basic core rules makes it easy to easy to pick up.
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- Games can be violent and filled with mature themes.
- Can't be as creative as other systems.
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Easy |
| Delta Green |
- Themes of paranoia, burnout and duty
- Uses percentile system that's easy to learn
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- Game features mature themes such as mental illness.
- Limited player agency.
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Medium |